Type: Bachelor Thesis
Date: starting immediately
For decades, generations of people have been fascinated by video games in their free time. Moreover, studies show that video games provide good learning opportunities in addition to entertainment when the content is well designed and the problems and learning methods presented are aligned. The concept of gameful learning is based on this idea and is defined as a pedagogy grounded in elements of well-designed games that applies that understanding to the development of autonomous learning environments. This approach can be supported by Virtual Reality (VR). In this regard, VR-educational games can achieve better motivation and learning outcomes compared to other gameful-learning software. However, due to the interdisciplinary nature of this research field, it is important to obtain a state-of-the-art review of literature findings that brings together the strands of different fields of research. To this end, this Bachelor thesis aims to conduct a systematic literature review and establish a research agenda based on this review.
Goals of the Thesis
- State-of-the-art review of gameful learning in VR by conducting a systematic literature review
- Development of a research agenda for gameful learning in VR on this basis
- Interest in the field of gameful learning and virtual reality
- The thesis and exposé can be written in either English or German
If you are interested in this topic and want like to apply for this thesis, please contact Antonia Loge (antonia.logetu-dortmundde). Feel free to reach out beforehand if you have any questions.